Ignite by Hatch™ will track the time played for each individual child within the Ignite platform. Time-on-task refers to the time children engage with Ignite's Core Experiences, Free Play, Entry Experiences, or Guided Practice Experiences. Time-on-task is not inclusive of time spent logging in/out or time spent personalizing avatars (buddies; i.e., in the dressing room). If a child stops playing an experience before they have received a star, then the time spent on that one experience will not be tracked.
Time-on-task also does not include any time spent using Explore Ignite.
To begin playing Ignite, children log in independently by touching their photo twice. As children play, teachers can observe their progress by way of the child's photo (and subsequent stars) in the top-left corner of the Ignite screen (as shown in the following image).
Time-on-task is outlined in both the Class Play Time Report and the Play Log. These reports are updated in real time, but you may experience some lag based on your device and connection. These reports are among several others, which can be found via Insights (the data-reporting site for Ignite).
To find this (and other reports), log in to Hatch Insights™ and click REPORTS in the top menu bar (shown in the following image). Then, click either Class Play Time or Child Play Time.
These reports help teachers determine which children would benefit from additional Ignite engagement. For example, if some children play 30 minutes weekly while others are playing a couple of minutes each week, teachers can make informed decisions as they plan center/technology time.
In addition, upon logging into Insights, you will find the tile "Ignite Play Schedule." This tile provides at-a-glance insight as to whom in your class needs more Ignite playtime this week (as it is based on the children's Ignite playtime from the previous week).